![]() ![]() I spotted a misspelled word in so many dialogue boxes that I simply lost count. Must is both fun and spooky, but it does become more upbeat when danger is approaching and during boss battles. Timothy will traverse lakes, swamps, graveyards and more, with each environment being seemingly designed with a single mission – kill Timothy.Īs one might expect from a game inspired by 8-bit classics, chiptunes and text-based dialogue abound. The Forest features many locations and each is more dangerous than the one before it. While they are few and far between, each have a unique appearance and a couple are just downright creepy…in a good way. Where Timothy shines visually is the designs of the bosses. It’s mostly about nostalgia if we’re being honest, but that’s okay. Timothy and the Mysterious Forest is as aesthetically pleasing as it would be for someone who turns on Pokemon Gen1 or Link’s Awakening DX. It’s hard to forget those simple green hues from the Game Boy. There is very little ambiguity to it and I like that from a game that draws such heavy inspiration from the 8-bit Game Boy adventures. To add to the simplicity, the game informs the player of exactly what item is needed to advance. ![]() Fortunately, the game will automatically use the item at the necessary time and location. The screen displays the items that Timothy has collected throughout his adventure but the player can’t interact with them. My favorite staple of the game happens to be the inventory system which also draws inspiration from many Game Boy adventures of old. Be warned, however, that you’ll likely die several times before recognizing the pattern…and several more while attempting to execute it. These encounters are the most unique aspects of the game and are actually really fun once you figure out the necessary pattern for defeating them. These are extremely difficult but are mostly centered around evasion. There are also a few boss battles in Timothy and the Mysterious Forest. While it would kill the enemy, it would still somehow take me out as well. There were many instances in which I made my throw as the enemy was as close as a square or two away. Unfortunately, waiting too long can still result in a frustrating death. The throwing mechanic works quite well as the throw always connects with the approaching enemy as long as it’s directly in Timothy’s line of sight. However, if there is a conveniently placed rock or pot nearby, Timothy can actually fight back by hurling one of these objects. ![]() Should he be spotted, there are only two outcomes – fleeing or death. The objective is to avoid placing Timothy within the enemy’s line of sight. Having said that, stealth is obviously a key factor in Timothy’s survival. Every enemy in the game is capable of one-hit kills. In short, Timothy and the Mysterious Forest is brutally difficult. More Zelda inspiration here – just think Link’s Awakening on the original Game Boy…except you have a half of a heart on the health meter, enemies chase you relentlessly, and you have NO WEAPONS. Regardless, Timothy may need to perform a different task beforehand, or even interact with the NPC multiple times to earn the desired outcome and advance the story. When you do find them, the game doesn’t do the best job of detailing exactly what the player should do as the first interaction is often useless.This may be by design as the game attempts to frame Timothy and his grandfather as the only kind-hearted beings within it, but it still causes some frustration. However, it can be frustratingly difficult to find those NPCs, at times. Timothy will also meet a handful of NPCs along the way that offer clues about the forest and sometimes provide necessary actions and/or items that will aid in advancing the story. Though the dialogue is brief, it still carries a certain weight when Timothy’s grandfather begs the young boy not to risk his life for the sake of an ill old man. This story obviously won’t win any awards for innovation and creativity but the dialogue that Timothy and his grandfather share eloquently exhibits a strong bond between the duo. ![]()
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